[No longer publicly accessible] Computer Animation: Algorithms and Techniques

[No longer publicly accessible] Computer Animation: Algorithms and Techniques

A draft of computer animation class notes intended for computer graphics programmers who want to learn the basics of computer animation programming.

Publication date: 01 Sep 2001

ISBN-10: 1558605797

ISBN-13: n/a

Paperback: 560 pages

Views: 36,265

Type: Textbook

Publisher: Morgan Kaufmann Publishers

License: n/a

Post time: 24 Oct 2004 08:55:59

[No longer publicly accessible] Computer Animation: Algorithms and Techniques

[No longer publicly accessible] Computer Animation: Algorithms and Techniques A draft of computer animation class notes intended for computer graphics programmers who want to learn the basics of computer animation programming.
Tag(s): Game Development and Multimedia
Publication date: 01 Sep 2001
ISBN-10: 1558605797
ISBN-13: n/a
Paperback: 560 pages
Views: 36,265
Document Type: Textbook
Publisher: Morgan Kaufmann Publishers
License: n/a
Post time: 24 Oct 2004 08:55:59
Update 10/11/2017:

The book is no longer publicly accessible at siggraph.org. There are mirrors lying around the net, but I'm not sure about their legality. So, no change for the download link.

Book excerpts:

This is a draft of computer animation class notes. It surveys computational approaches for producing computer animation. It is intended as a text for advanced undergraduates or for graduates, and also useful for computer graphics programmers who want to learn the basics of computer animation programming.

This document does not address production issues in the actual commercial exercise of producing a finished piece of animation. Nor does it address the issue of computer- assisted animation which primarily deals with multiple 2D planes. It concentrates on full 3D computer animation and identifies the useful algorithms and techniques to move objects in interesting ways.

Reviews:

Amazon.com

:) "... an invaluable resource, a textbook for anyone interested in computer animation programming ..."
 




About The Author(s)


Rick Parent is a retired Professor Emeritus in the Department of Computer Science and Engineering of Ohio State University (OSU). His research interests include various aspects of computer animation with special focus on animation of the human figure. Since retirement, Rick has been advising his few remaining Ph.D. students to see them through to their degrees.
 

Rick Parent

Rick Parent is a retired Professor Emeritus in the Department of Computer Science and Engineering of Ohio State University (OSU). His research interests include various aspects of computer animation with special focus on animation of the human figure. Since retirement, Rick has been advising his few remaining Ph.D. students to see them through to their degrees.
 


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