Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine

Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine

Describes the inner working of Parsec, a non-commercial space-shooter game available for download free of charge.

Publication date: 01 Nov 2001

ISBN-10: n/a

ISBN-13: n/a

Paperback: n/a

Views: 23,372

Type: N/A

Publisher: n/a

License: n/a

Post time: 24 Oct 2004 08:57:12

Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine

Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine Describes the inner working of Parsec, a non-commercial space-shooter game available for download free of charge.
Tag(s): Game Development and Multimedia
Publication date: 01 Nov 2001
ISBN-10: n/a
ISBN-13: n/a
Paperback: n/a
Views: 23,372
Document Type: N/A
Publisher: n/a
License: n/a
Post time: 24 Oct 2004 08:57:12
Book excerpts:

This document describes the inner working of Parsec, a non-commercial space-shooter game available for download free of charge. Its team of game developers try to combine the playing experience found in commercial games with free availability and unrestricted non-commercial distribution. In the future, this document will stay as the core documentation of the forthcoming Parsec SDK.

The team have been working on Parsec since 1996, and are currently supporting Win32, MacOS, MacOS X and Linux. They support 3D hardware-accelerators through OpenGL and Glide (3dfx). Since Parsec is an Internet space combat game, the networking protocol of choice is TCP/IP. Although TCP/IP is required for client/server game play, Parsec can also be played in peer-to-peer mode on LANs using TCP/IP or IPX.




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The Parsec Project

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