FreeTechBooks.com Homepage
FreeTechBooks.com
Free Online Computer Science and Programming Books, Textbooks, and Lecture Notes


Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine
Reply with quote
Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine

Author(s) : The Parsec Project
Publication date : Nov 2001

Book excerpts:

This document describes the inner working of Parsec, a non-commercial space-shooter game available for download free of charge. Its team of game developers try to combine the playing experience found in commercial games with free availability and unrestricted non-commercial distribution. In the future, this document will stay as the core documentation of the forthcoming Parsec SDK.

The team have been working on Parsec since 1996, and are currently supporting Win32, MacOS, MacOS X and Linux. They support 3D hardware-accelerators through OpenGL and Glide (3dfx). Since Parsec is an Internet space combat game, the networking protocol of choice is TCP/IP. Although TCP/IP is required for client/server game play, Parsec can also be played in peer-to-peer mode on LANs using TCP/IP or IPX.

Arrow View/Download Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine

ndaru
Site Admin

Joined: 09 Oct 2004
Posts: 739
View user's profileSend private message
  
   
 Reply to topic