| Topics |
Views |
 |
|
Advertisements |
 |
Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C Shows how to create side-scroller games in a way that anyone who has programmed in C can undertand.
|
12261 |
 |
Blender Documentation Volume I - User Guide The official guide for Blender, an open-source 3D content creation software suited for media professionals, artists and game designers.
|
8941 |
 |
Computer Animation: Algorithms and Techniques A draft of computer animation class notes intended for computer graphics programmers who want to learn the basics of computer animation programming.
|
16136 |
 |
Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine Describes the inner working of Parsec, a non-commercial space-shooter game available for download free of charge.
|
11948 |
 |
Evaluating Java for Game Development A report of a graduate project, to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++.
|
9602 |
 |
Gamer Theory Uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society.
|
3541 |
 |
J2ME and Gaming Teaches programming with J2ME on wireless devices with focus on developing games.
|
17948 |
 |
Michael Abrash's Graphics Programming Black Book From the person who optimized Quake himself, features assembler optimization on graphics programming using Intel CPUs, from the 8088 on to the early Pentium lines.
|
23115 |
 |
Programming Linux Games A complete guide to developing 2D Linux games. Discusses important multimedia toolkits and teaches the basics of Linux game programming.
|
19337 |
 |
Programming The Nintendo Game Boy Advance: The Unofficial Guide This book compiles all the information you'll ever need to develop your own games on a GBA cartridge, with understandable example code and explanations.
|
48485 |
 |
Simulating Humans: Computer Graphics Animation and Control The methodology details and software environment of incorporating real-time interactive manipulation and display for human figures.
|
10630 |
 |
So you want to be a Computer Game Developer? Reveals what it takes to develop a game and make a living of it. A recommended guide for game developers.
|
15888 |
 |
The Art of Computer Game Design Covers the basic of game design, based on the author experience. The technology is outdated, but many of the essences remain the same.
|
13290 |
 |
The MPEG-4 Structured Audio Book This book shows how to create audio content for MPEG 4 Structured Audio. It includes a tutorial introduction and sections on the SAOL language, SASL and MIDI instrument control, and advanced opcodes.
|
5429 |
 |
Trigger Happy: Videogames and the Entertainment Revolution The first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames.
|
667 |
 |
|
Advertisements |