Reinforcement Learning: An Introduction

Provides a clear and simple account of the key ideas and algorithms of reinforcement learning. Familiarity with elementary concepts of probability is assumed.

**Publication date**: 01 Mar 1998

**ISBN-10**:
0262193981

**ISBN-13**:
9780262193986

**Paperback**:
322 pages

**Views**: 17,220

Reinforcement Learning: An Introduction

Provides a clear and simple account of the key ideas and algorithms of reinforcement learning. Familiarity with elementary concepts of probability is assumed.

Book Description:

Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability.

The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

Reviews:

Amazon.com

:) "The book is very readable by average computer students. Possibly the only difficult one is chapter 8, which deals with some neural network concepts. I highly recommend this book to anyone who wants to learn about this subject. "

:) "The book is easy and interesting to read. The diagrams, especially those on TD, throw a great deal of insight on the basic concept of TD. The intuitive ideas behind RL are developed clearly. At the same time all the fundamental concepts are made mathematically precise using very simple language and notation. Anybody new to RL should find this book extremely useful."

Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability.

The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

Reviews:

Amazon.com

:) "The book is very readable by average computer students. Possibly the only difficult one is chapter 8, which deals with some neural network concepts. I highly recommend this book to anyone who wants to learn about this subject. "

:) "The book is easy and interesting to read. The diagrams, especially those on TD, throw a great deal of insight on the basic concept of TD. The intuitive ideas behind RL are developed clearly. At the same time all the fundamental concepts are made mathematically precise using very simple language and notation. Anybody new to RL should find this book extremely useful."

Tweet

About The Author(s)

Andrew Barto is Professor Emeritus in the College of Information and Computer Sciences at University of Massachusetts Amherst. He is a Co-Director at Autonomous Learning Laboratory. His research interests are theory and application of methods for learning and planning in stochastic sequential decision problems; algebraic approaches to abstraction; psychology, neuroscience, and computational theory of motivation, reward, and addiction; computational models of learning and adaptation in animal motor control systems.

Richard S. Sutton is Professor and iCORE chair Department of Computing Science at University of Alberta. Dr. Sutton is considered one of the founding fathers of modern computational reinforcement learning, having several significant contributions to the field, including temporal difference learning, policy gradient methods, the Dyna architecture.

Book Categories

Computer Science
15
Introduction to Computer Science
32
Introduction to Computer Programming
52
Algorithms and Data Structures
24
Artificial Intelligence
24
Computer Vision
28
Machine Learning
6
Neural Networks
22
Game Development and Multimedia
25
Data Communication and Networks
5
Coding Theory
14
Computer Security
8
Information Security
34
Cryptography
3
Information Theory
17
Computer Organization and Architecture
22
Operating Systems
1
Image Processing
10
Parallel Computing
4
Concurrent Programming
20
Relational Database
3
Document-oriented Database
13
Data Mining
16
Big Data
17
Data Science
23
Digital Libraries
22
Compiler Design and Construction
26
Functional Programming
11
Logic Programming
26
Object Oriented Programming
21
Formal Methods
69
Software Engineering
3
Agile Software Development
7
Information Systems
5
Geographic Information System (GIS)

Mathematics
66
Mathematics
13
Algebra
1
Abstract Algebra
27
Linear Algebra
3
Number Theory
8
Numerical Methods
2
Precalculus
10
Calculus
2
Differential Equations
5
Category Theory
10
Proofs
19
Discrete Mathematics
24
Theory of Computation
14
Graph Theory
2
Real Analysis
1
Complex Analysis
14
Probability
43
Statistics
7
Game Theory
5
Queueing Theory
13
Operations Research
16
Computer Aided Mathematics

Supporting Fields
19
Web Design and Development
1
Mobile App Design and Development
28
System Administration
2
Cloud Computing
9
Electric Circuits
6
Embedded System
26
Signal Processing
4
Network Science
3
Project Management

Operating System
Programming/Scripting
6
Ada
13
Assembly
34
C / C++
8
Common Lisp
2
Forth
35
Java
12
JavaScript
1
Lua
15
Microsoft .NET
1
Rexx
12
Perl
6
PHP
66
Python
12
R
1
Rebol
13
Ruby
2
Scheme
3
Tcl/Tk

Miscellaneous