Trigger Happy: Videogames and the Entertainment Revolution

Trigger Happy: Videogames and the Entertainment Revolution

The first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames.

Publication date: 01 Sep 2004

ISBN-10: 1559705981

ISBN-13: n/a

Paperback: 304 pages

Views: 8,812

Trigger Happy: Videogames and the Entertainment Revolution

Trigger Happy: Videogames and the Entertainment Revolution The first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames.
Tag(s): Game Development and Multimedia
Publication date: 01 Sep 2004
ISBN-10: 1559705981
ISBN-13: n/a
Paperback: 304 pages
Views: 8,812
Publisher: Arcade Publishing
License: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported
Post time: 03 Apr 2008 10:00:11

Excerpts from the Book Description:

The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

Reviews:

Amazon.com

:) "Trigger Happy succeeds because Poole examines games in much greater depth than any of his contemporaries. He looks at how games are made. He examines game players -- from a cross cultural perspective, and then he looks at the games themselves, applying literary, philosophical, and semiotic analysis to games."

:) "If you love games like I do - I've been playing 'em all my life, and developing 'em for 6 years - you *need* to read this book. I've never read such a fascinating angle on gameplaying, situating video games in an illuminating context among art, cinema and books, and doing some really excellent thinking about how they work on your mind. This book was like a breath of fresh air to me."




About The Author(s)


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Steven Poole

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