Competitive Programmer's Handbook

A free online book whose purpose is to give the reader a thorough introduction to competitive programming.

**Publication date**: 03 Jul 2018

**ISBN-10**:
n/a

**ISBN-13**:
n/a

**Paperback**:
296 pages

**Views**: 5,159

**Type**: Book

**Publisher**:
n/a

**License**:
n/a

**Post time**: 19 Feb 2021 12:00:00

Competitive Programmer's Handbook

A free online book whose purpose is to give the reader a thorough introduction to competitive programming.

This book is a draft.

From the Preface:

From the Preface:

Antti Laaksonen wrote:The purpose of this book is to give you a thorough introduction to competitive programming. It is assumed that you already know the basics of programming, but no previous background in competitive programming is needed.

The book is especially intended for students who want to learn algorithms and possibly participate in the International Olympiad in Informatics (IOI) or in the International Collegiate Programming Contest (ICPC). Of course, the book is also suitable for anybody else interested in competitive programming.

It takes a long time to become a good competitive programmer, but it is also an opportunity to learn a lot. You can be sure that you will get a good general understanding of algorithms if you spend time reading the book, solving problems and taking part in contests.

Tweet

About The Author(s)

Book Categories

Computer Science
Introduction to Computer Science
Introduction to Computer Programming
Algorithms and Data Structures
Artificial Intelligence
Computer Vision
Machine Learning
Neural Networks
Game Development and Multimedia
Data Communication and Networks
Coding Theory
Computer Security
Information Security
Cryptography
Information Theory
Computer Organization and Architecture
Operating Systems
Image Processing
Parallel Computing
Concurrent Programming
Relational Database
Document-oriented Database
Data Mining
Big Data
Data Science
Digital Libraries
Compiler Design and Construction
Functional Programming
Logic Programming
Object Oriented Programming
Formal Methods
Software Engineering
Agile Software Development
Information Systems
Geographic Information System (GIS)

Mathematics
Mathematics
Algebra
Abstract Algebra
Linear Algebra
Number Theory
Numerical Methods
Precalculus
Calculus
Differential Equations
Category Theory
Proofs
Discrete Mathematics
Theory of Computation
Graph Theory
Real Analysis
Complex Analysis
Probability
Statistics
Game Theory
Queueing Theory
Operations Research
Computer Aided Mathematics

Supporting Fields
Web Design and Development
Mobile App Design and Development
System Administration
Cloud Computing
Electric Circuits
Embedded System
Signal Processing
Integration and Automation
Network Science
Project Management

Operating System
Programming/Scripting
Ada
Assembly
C / C++
Common Lisp
Forth
Java
JavaScript
Lua
Microsoft .NET
Rexx
Perl
PHP
Python
R
Rebol
Ruby
Scheme
Tcl/Tk

Miscellaneous
Sponsors