The Computer Science Handbook

A handbook designed to explain algorithms and data structures in a way that anyone can understand. Familiarity with Java or C++ syntax is recommended.

**Tag(s):**
Algorithms and Data Structures

**Publication date**: 08 May 2015

**ISBN-10**:
n/a

**ISBN-13**:
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**Paperback**:
271 pages

**Views**: 6,309

**Type**: N/A

**Publisher**:
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**License**:
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**Post time**: 15 Jul 2016 10:00:00

The Computer Science Handbook

A handbook designed to explain algorithms and data structures in a way that anyone can understand. Familiarity with Java or C++ syntax is recommended.

From the Website:

More information is available at the book website.

Michael Young wrote:The Computer Science Handbook is an on-going project started by two computer science students from the University of Waterloo to help others people understand the principles of computer science in a very understandable fashion. We have organized articles on some essential algorithms and data structures such that it is easy to navigate. We strive to make explainations as simple as possible so anyone without a math/programming background can understand. We have also made the web page as easy to navigate as possible so it is as simple as clicking another link to get to another page. We provide exercises at the bottom of every article to help you understand the information better.

More information is available at the book website.

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Book Categories

Computer Science
Introduction to Computer Science
Introduction to Computer Programming
Algorithms and Data Structures
Artificial Intelligence
Computer Vision
Machine Learning
Neural Networks
Game Development and Multimedia
Data Communication and Networks
Coding Theory
Computer Security
Information Security
Cryptography
Information Theory
Computer Organization and Architecture
Operating Systems
Image Processing
Parallel Computing
Concurrent Programming
Relational Database
Document-oriented Database
Data Mining
Big Data
Data Science
Digital Libraries
Compiler Design and Construction
Functional Programming
Logic Programming
Object Oriented Programming
Formal Methods
Software Engineering
Agile Software Development
Information Systems
Geographic Information System (GIS)

Mathematics
Mathematics
Algebra
Abstract Algebra
Linear Algebra
Number Theory
Numerical Methods
Precalculus
Calculus
Differential Equations
Category Theory
Proofs
Discrete Mathematics
Theory of Computation
Graph Theory
Real Analysis
Complex Analysis
Probability
Statistics
Game Theory
Queueing Theory
Operations Research
Computer Aided Mathematics

Supporting Fields
Web Design and Development
Mobile App Design and Development
System Administration
Cloud Computing
Electric Circuits
Embedded System
Signal Processing
Integration and Automation
Network Science
Project Management

Operating System
Programming/Scripting
Ada
Assembly
C / C++
Common Lisp
Forth
Java
JavaScript
Lua
Microsoft .NET
Rexx
Perl
PHP
Python
R
Rebol
Ruby
Scheme
Tcl/Tk

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