Basics of Modelling and Visualization

This textbook presents basic concepts related to modelling and visualization tasks. It should be helpful to anyone who is interested in computer graphics, modelling techniques, animation and visualization of data.

**Publication date**: 01 Jan 2009

**ISBN-10**:
n/a

**ISBN-13**:
9788392971016

**Paperback**:
n/a

**Views**: 10,346

**Type**: N/A

**Publisher**:
n/a

**License**:
n/a

**Post time**: 25 May 2016 02:00:00

Basics of Modelling and Visualization

This textbook presents basic concepts related to modelling and visualization tasks. It should be helpful to anyone who is interested in computer graphics, modelling techniques, animation and visualization of data.

Book Description:

This textbook presents basic concepts related to modelling and visualization tasks. Chapters 1 -4 describe transformations in the plane and in the space, and geometrical forms of graphical objects such as curves, patches and fractals. Chapter 5 is about lights, materials, textures, colours that all are needed to enrich a severe appearance of pure geometrical objects leading to their photorealistic visualizations. In Chapter 6 freeware software such as POV Ray, MayaVi and Deep View are described. Using those software one can obtain photorealistic renderings and visualize data.

The textbook was prepared for students of the specialization "Modelling and Visualization in Bioinformatics" but it should be helpful to anyone who is interested in computer graphics, modelling techniques, animation and visualization of data. Authors of this textbook believe that information presented in the book will be useful for students and will inspire their imagination in creation of photorealistic static 3D scenes and also will be helpful in creation of animations and visualization of data in an effective and professional way.

More information is available at ResearchGate.

This textbook presents basic concepts related to modelling and visualization tasks. Chapters 1 -4 describe transformations in the plane and in the space, and geometrical forms of graphical objects such as curves, patches and fractals. Chapter 5 is about lights, materials, textures, colours that all are needed to enrich a severe appearance of pure geometrical objects leading to their photorealistic visualizations. In Chapter 6 freeware software such as POV Ray, MayaVi and Deep View are described. Using those software one can obtain photorealistic renderings and visualize data.

The textbook was prepared for students of the specialization "Modelling and Visualization in Bioinformatics" but it should be helpful to anyone who is interested in computer graphics, modelling techniques, animation and visualization of data. Authors of this textbook believe that information presented in the book will be useful for students and will inspire their imagination in creation of photorealistic static 3D scenes and also will be helpful in creation of animations and visualization of data in an effective and professional way.

More information is available at ResearchGate.

Tweet

About The Author(s)

Wieslaw Kotarski is a professor at the Institute of Computer Science, University of Silesia in Sosnowiec. His main scientific interests are related to computer graphics (subdivision methods, fractals) and applied mathematics (optimal control theory). He is the author of several papers and the monograph entitled "Fractal modelling of shapes", published in 2008. He is a member of international societies: IEEE Computer Society, American and European Mathematical Societies (AMS, EMS).

Book Categories

Computer Science
Introduction to Computer Science
Introduction to Computer Programming
Algorithms and Data Structures
Artificial Intelligence
Computer Vision
Machine Learning
Neural Networks
Game Development and Multimedia
Data Communication and Networks
Coding Theory
Computer Security
Information Security
Cryptography
Information Theory
Computer Organization and Architecture
Operating Systems
Image Processing
Parallel Computing
Concurrent Programming
Relational Database
Document-oriented Database
Data Mining
Big Data
Data Science
Digital Libraries
Compiler Design and Construction
Functional Programming
Logic Programming
Object Oriented Programming
Formal Methods
Software Engineering
Agile Software Development
Information Systems
Geographic Information System (GIS)

Mathematics
Mathematics
Algebra
Abstract Algebra
Linear Algebra
Number Theory
Numerical Methods
Precalculus
Calculus
Differential Equations
Category Theory
Proofs
Discrete Mathematics
Theory of Computation
Graph Theory
Real Analysis
Complex Analysis
Probability
Statistics
Game Theory
Queueing Theory
Operations Research
Computer Aided Mathematics

Supporting Fields
Web Design and Development
Mobile App Design and Development
System Administration
Cloud Computing
Electric Circuits
Embedded System
Signal Processing
Integration and Automation
Network Science
Project Management

Operating System
Programming/Scripting
Ada
Assembly
C / C++
Common Lisp
Forth
Java
JavaScript
Lua
Rexx
Microsoft .NET
Perl
PHP
R
Python
Rebol
Ruby
Scheme
Tcl/Tk

Miscellaneous
Sponsors