Game Development and Multimedia
Developing games for the gaming industry, and actually make a living of it.
All categoriesBooks under this sub-category (22 books)
[No longer publicly accessible] Computer Animation: Algorithms and Techniques
Post date: 24 Oct 2004[No longer publicly accessible] Computer Animation: Algorithms and Techniques
Post date: 24 Oct 2004Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C
Post date: 24 Oct 2004Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C
Post date: 24 Oct 2004Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine
Post date: 24 Oct 2004Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine
Post date: 24 Oct 2004Evaluating Java for Game Development
Post date: 24 Oct 2004Evaluating Java for Game Development
Post date: 24 Oct 2004Gaming Rhythms: Play and Counterplay from the Situated to the Global
Post date: 08 Dec 2016Gaming Rhythms: Play and Counterplay from the Situated to the Global
Post date: 08 Dec 2016Invent Your Own Computer Games with Python, 3rd Edition
Post date: 18 Apr 2016Invent Your Own Computer Games with Python, 3rd Edition
Post date: 18 Apr 2016Making Games with Python & Pygame
Post date: 18 Apr 2016Making Games with Python & Pygame
Post date: 18 Apr 2016Michael Abrash's Graphics Programming Black Book
Post date: 24 Oct 2004Michael Abrash's Graphics Programming Black Book
Post date: 24 Oct 2004Playful Identities: The Ludification of Digital Media Cultures
Post date: 09 Dec 2016Playful Identities: The Ludification of Digital Media Cultures
Post date: 09 Dec 2016Programming The Nintendo Game Boy Advance: The Unofficial Guide
Post date: 20 Oct 2005Programming The Nintendo Game Boy Advance: The Unofficial Guide
Post date: 20 Oct 2005Simulating Humans: Computer Graphics Animation and Control
Post date: 24 Oct 2004Simulating Humans: Computer Graphics Animation and Control
Post date: 24 Oct 2004