Herbert Wilf (1931-2012) was the University of Pennsylvania Thomas A. Scott Emeritus Professor of Mathematics. He was the author of six books and more than 160 research articles. From the 1950's, he was a pioneer in the mathematical programming of early computers, beginning with his work at Nuclear Development Associates, which led to his book Mathematical Methods for Digital Computers, written with A. Ralston. His early work focused on numerical analysis and complex analysis, and led to numerous research papers as well as a textbook, Mathematics for the Physical Sciences.

Books Authored by Herbert S. Wilf

Combinatorial Algorithms for Computers and Calculators, Second Edition

An easy-to-read introduction to Combinatorial Algorithms for any graduate student of mathematics or computer science. Provides a kit of building blocks with which the reader can construct more elaborate structures of his or her own.

Combinatorial Algorithms for Computers and Calculators, Second Edition

An easy-to-read introduction to Combinatorial Algorithms for any graduate student of mathematics or computer science. Provides a kit of building blocks with which the reader can construct more elaborate structures of his or her own.

Covers generating functions as a bridge between discrete mathematics, on the one hand, and continuous analysis (particularly complex variable theory) on the other.

Covers generating functions as a bridge between discrete mathematics, on the one hand, and continuous analysis (particularly complex variable theory) on the other.

Shows how several recently developed computer algorithms can simplify complex summations, presenting the underlying mathematical theory of these methods, the principle theorems and proofs, and the implementation using Maple packages.

Shows how several recently developed computer algorithms can simplify complex summations, presenting the underlying mathematical theory of these methods, the principle theorems and proofs, and the implementation using Maple packages.

Methods for solving problems on computers and the costs (usually the running time) of using those methods.

Methods for solving problems on computers and the costs (usually the running time) of using those methods.

Book Categories

Computer Science
Introduction to Computer Science
Introduction to Computer Programming
Algorithms and Data Structures
Artificial Intelligence
Computer Vision
Machine Learning
Neural Networks
Game Development and Multimedia
Data Communication and Networks
Coding Theory
Computer Security
Information Security
Cryptography
Information Theory
Computer Organization and Architecture
Operating Systems
Image Processing
Parallel Computing
Concurrent Programming
Relational Database
Document-oriented Database
Data Mining
Big Data
Data Science
Digital Libraries
Compiler Design and Construction
Functional Programming
Logic Programming
Object Oriented Programming
Formal Methods
Software Engineering
Agile Software Development
Information Systems
Geographic Information System (GIS)

Mathematics
Mathematics
Algebra
Abstract Algebra
Linear Algebra
Number Theory
Numerical Methods
Precalculus
Calculus
Differential Equations
Category Theory
Proofs
Discrete Mathematics
Theory of Computation
Graph Theory
Real Analysis
Complex Analysis
Probability
Statistics
Game Theory
Queueing Theory
Operations Research
Computer Aided Mathematics

Supporting Fields
Web Design and Development
Mobile App Design and Development
System Administration
Cloud Computing
Electric Circuits
Embedded System
Signal Processing
Integration and Automation
Network Science
Project Management

Operating System
Programming/Scripting
Ada
Assembly
C / C++
Common Lisp
Forth
Java
JavaScript
Lua
Rexx
Microsoft .NET
Perl
PHP
R
Python
Rebol
Ruby
Scheme
Tcl/Tk

Miscellaneous
Most Popular Books

427,799
Introduction to Objective Caml
242,671
Notes for the Course of Algorithms
232,754
Lessons In Electric Circuits
206,645
[No longer available] A Beginners C++
160,819
Introduction to Object-Oriented Programming Using C++
158,398
A Short Introduction to Operating Systems
157,715
Data Structures and Algorithms with Object-Oriented Design Patterns in C++
153,567
C Programming Tutorial (K&R version 4)
151,063
Computer Organization and Design Fundamentals
146,493
Programming The Nintendo Game Boy Advance: The Unofficial Guide
Sponsors