Ballard and Brown's Computer Vision

Ballard and Brown's Computer Vision

Covers the representations and mechanisms that allow image information and prior knowledge to interact in image understanding. Assumes some mathematical and computing background (calculus, linear algebra, data structures, numerical methods).

Publication date: 31 Dec 1982

ISBN-10: 0131653164

ISBN-13: n/a

Paperback: n/a

Views: 26,884

Type: N/A

Publisher: Prentice Hall

License: n/a

Post time: 06 Jun 2007 11:57:47

Ballard and Brown's Computer Vision

Ballard and Brown's Computer Vision Covers the representations and mechanisms that allow image information and prior knowledge to interact in image understanding. Assumes some mathematical and computing background (calculus, linear algebra, data structures, numerical methods).
Tag(s): Computer Vision
Publication date: 31 Dec 1982
ISBN-10: 0131653164
ISBN-13: n/a
Paperback: n/a
Views: 26,884
Document Type: N/A
Publisher: Prentice Hall
License: n/a
Post time: 06 Jun 2007 11:57:47
Terms and Conditions:

All rights reserved. No part of this book may be reproduced in any form or by any means without permission in writing from the publisher.

Excerpts from the Preface:

The dream of intelligent automata goes back to antiquity; its first major articulation in the context of digital computers was by Turing around 1950. Since then, this dream has been pursued primarily by workers in the field of artificial intelligence, whose goal is to endow computers with information-processing capabilities comparable to those of biological organisms. From the outset, one of the goals of artificial intelligence has been to equip machines with the capability of dealing with sensory inputs.

Computer vision is the construction of explicit, meaningful descriptions of physical objects from images. Image understanding is very different from image processing, which studies image-to-image transformations, not explicit description building. Descriptions are a prerequisite for recognizing, manipulating, and thinking about objects.

We perceive a world of coherent three-dimensional objects with many invariant properties. Objectively, the incoming visual data do not exhibit corresponding coherence or invariance; they contain much irrelevant or even misleading variation. Somehow our visual system, from the retinal to cognitive levels, understands, or imposes order on, chaotic visual input. It does so by using intrinsic information that may reliably be extracted from the input, and also through assumptions and knowledge that are applied at various levels in visual processing.

The challenge of computer vision is one of explicitness. Exactly what information about scenes can be extracted from an image using only very basic assumptions about physics and optics? Explicitly, what computations must be performed? Then, at what stage must domain-dependent, prior knowledge about the world be incorporated into the understanding process? How are world models and knowledge represented and used? This book is about the representations and mechanisms that allow image information and prior knowledge to interact in image understanding.

Computer vision is a relatively new and fast-growing field. The first experiments were conducted in the late 1950s, and many of the essential concepts have been developed during the last five years. With this rapid growth, crucial ideas have arisen in disparate areas such as artificial intelligence, psychology, computer graphics, and image processing. Our intent is to assemble a selection of this material in a form that will serve both as a senior/graduate-level academic text and as a useful reference to those building vision systems. This book has a strong artificial intelligence flavor, and we hope this will provoke thought. We believe that both the intrinsic image information and the internal model of the world are important in successful vision systems.

Book Organization:

The book is organized into four parts, based on descriptions of objects at four different levels of abstraction.

1. Generalized images-images and image-like entities.
2. Segmented images-images organized into subimages that are likely to correspond to "interesting objects."
3. Geometric structures-quantitative models of image and world structures.
4. Relational structures-complex symbolic descriptions of image and world structures.

The parts follow a progression of increasing abstractness. Although the four parts are most naturally studied in succession, they are not tightly interdependent. Part I is a prerequisite for Part II, but Parts III and IV can be read independently.

Intended Audience:

Parts of the book assume some mathematical and computing background (calculus, linear algebra, data structures, numerical methods). However, throughout the book mathematical rigor takes a backseat to concepts. Our intent is to transmit a set of ideas about a new field to the widest possible audience.




About The Author(s)


Dana Harry Ballard (born 1946) is a professor of computer science currently at the University of Texas at Austin and formerly with the University of Rochester. Ballard received his Ph.D. from the University of California, Irvine. He has done research in artificial intelligence and human cognition and perception with a focus on the human visual system. 

Dana H. Ballard

Dana Harry Ballard (born 1946) is a professor of computer science currently at the University of Texas at Austin and formerly with the University of Rochester. Ballard received his Ph.D. from the University of California, Irvine. He has done research in artificial intelligence and human cognition and perception with a focus on the human visual system. 


No information is available for this author.

Christopher M. Brown

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New York

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