Game Theory

The mathematical modeling of strategic interaction among rational (and irrational) agents.

All categoriesBooks under this sub-category (7 books)

A Course in Discrete Structures

An undergraduate course in basic Discrete Mathematics, with applications in Cryptography and Game Theory.

A Course in Discrete Structures

An undergraduate course in basic Discrete Mathematics, with applications in Cryptography and Game Theory.

This book collects recent research papers in game theory, which come from diverse scientific communities all across the world; they combine many different fields like economics, politics, history, engineering, mathematics, physics, and psychology.

This book collects recent research papers in game theory, which come from diverse scientific communities all across the world; they combine many different fields like economics, politics, history, engineering, mathematics, physics, and psychology.

Game Theory: An Open Access Textbook

An introduction to game theory. Accessible to anybody with minimum knowledge of mathematics and no prior knowledge of game theory, yet it is also rigorous and includes several proofs.

Game Theory: An Open Access Textbook

An introduction to game theory. Accessible to anybody with minimum knowledge of mathematics and no prior knowledge of game theory, yet it is also rigorous and includes several proofs.

This text grew from the material used to teach a game theory course in the North Carolina State University Mathematics Department. It combines material from the two books by Gintis with Schecter's notes, and adds some new material.

This text grew from the material used to teach a game theory course in the North Carolina State University Mathematics Department. It combines material from the two books by Gintis with Schecter's notes, and adds some new material.

Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations

A comprehensive introduction to Multiagent Systems, this textbook is written from a computer science perspective, while bringing together ideas from operations research, game theory, economics, logic, and even philosophy and linguistics.

Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations

A comprehensive introduction to Multiagent Systems, this textbook is written from a computer science perspective, while bringing together ideas from operations research, game theory, economics, logic, and even philosophy and linguistics.

Networks, Crowds, and Markets: Reasoning About a Highly Connected World (Draft Version)

This introductory undergraduate textbook takes an interdisciplinary look at economics, sociology, computing and information science, and applied mathematics to understand networks and behavior.

Networks, Crowds, and Markets: Reasoning About a Highly Connected World (Draft Version)

This introductory undergraduate textbook takes an interdisciplinary look at economics, sociology, computing and information science, and applied mathematics to understand networks and behavior.

Stochastic Multiplayer Games: Theory and Algorithms

Stochastic games provide a versatile model for reactive systems that are affected by random events. This dissertation advances the algorithmic theory of stochastic games to incorporate multiple players, whose objectives are not necessarily conflicting.

Stochastic Multiplayer Games: Theory and Algorithms

Stochastic games provide a versatile model for reactive systems that are affected by random events. This dissertation advances the algorithmic theory of stochastic games to incorporate multiple players, whose objectives are not necessarily conflicting.

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Introduction to Computer Science
33
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52
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24
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24
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28
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6
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22
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25
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35
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