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Game Development and Multimedia
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No new posts Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C
Shows how to create side-scroller games in a way that anyone who has programmed in C can undertand.

11779
No new posts Blender Documentation Volume I - User Guide
The official guide for Blender, an open-source 3D content creation software suited for media professionals, artists and game designers.

8529
No new posts Computer Animation: Algorithms and Techniques
A draft of computer animation class notes intended for computer graphics programmers who want to learn the basics of computer animation programming.

15713
No new posts Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine
Describes the inner working of Parsec, a non-commercial space-shooter game available for download free of charge.

11563
No new posts Evaluating Java for Game Development
A report of a graduate project, to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++.

9214
No new posts Gamer Theory
Uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society.

3215
No new posts J2ME and Gaming
Teaches programming with J2ME on wireless devices with focus on developing games.

17535
No new posts Michael Abrash's Graphics Programming Black Book
From the person who optimized Quake himself, features assembler optimization on graphics programming using Intel CPUs, from the 8088 on to the early Pentium lines.

22272
No new posts Programming Linux Games
A complete guide to developing 2D Linux games. Discusses important multimedia toolkits and teaches the basics of Linux game programming.

18828
No new posts Programming The Nintendo Game Boy Advance: The Unofficial Guide
This book compiles all the information you'll ever need to develop your own games on a GBA cartridge, with understandable example code and explanations.

47785
No new posts Simulating Humans: Computer Graphics Animation and Control
The methodology details and software environment of incorporating real-time interactive manipulation and display for human figures.

10338
No new posts So you want to be a Computer Game Developer?
Reveals what it takes to develop a game and make a living of it. A recommended guide for game developers.

15481
No new posts The Art of Computer Game Design
Covers the basic of game design, based on the author experience. The technology is outdated, but many of the essences remain the same.

12910
No new posts The MPEG-4 Structured Audio Book
This book shows how to create audio content for MPEG 4 Structured Audio. It includes a tutorial introduction and sections on the SAOL language, SASL and MIDI instrument control, and advanced opcodes.

5124
No new posts Trigger Happy: Videogames and the Entertainment Revolution
The first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames.

430
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