Basics of Modelling and Visualization

Basics of Modelling and Visualization

This textbook presents basic concepts related to modelling and visualization tasks. It should be helpful to anyone who is interested in computer graphics, modelling techniques, animation and visualization of data.

Publication date: 01 Jan 2009

ISBN-10: n/a

ISBN-13: 9788392971016

Paperback: n/a

Views: 3,430

Type: N/A

Publisher: n/a

License: n/a

Post time: 25 May 2016 01:00:00

Basics of Modelling and Visualization

Basics of Modelling and Visualization This textbook presents basic concepts related to modelling and visualization tasks. It should be helpful to anyone who is interested in computer graphics, modelling techniques, animation and visualization of data.
Tag(s): Computer Aided Mathematics Computer Vision Mathematics
Publication date: 01 Jan 2009
ISBN-10: n/a
ISBN-13: 9788392971016
Paperback: n/a
Views: 3,430
Document Type: N/A
Publisher: n/a
License: n/a
Post time: 25 May 2016 01:00:00
Book Description:

This textbook presents basic concepts related to modelling and visualization tasks. Chapters 1 -4 describe transformations in the plane and in the space, and geometrical forms of graphical objects such as curves, patches and fractals. Chapter 5 is about lights, materials, textures, colours that all are needed to enrich a severe appearance of pure geometrical objects leading to their photorealistic visualizations. In Chapter 6 freeware software such as POV Ray, MayaVi and Deep View are described. Using those software one can obtain photorealistic renderings and visualize data.

The textbook was prepared for students of the specialization "Modelling and Visualization in Bioinformatics" but it should be helpful to anyone who is interested in computer graphics, modelling techniques, animation and visualization of data. Authors of this textbook believe that information presented in the book will be useful for students and will inspire their imagination in creation of photorealistic static 3D scenes and also will be helpful in creation of animations and visualization of data in an effective and professional way.

More information is available at ResearchGate.




About The Author(s)


Krzysztof Gdawiec is an assistant at the Institute of Computer Science, University of Silesia in Sosnowiec. Recently, he prepared his PhD thesis on local fractal methods of 2D shapes recognition. He is interested in computer graphics, fractal modelling and automatic 2D shape recognition.

Krzysztof Gdawiec

Krzysztof Gdawiec is an assistant at the Institute of Computer Science, University of Silesia in Sosnowiec. Recently, he prepared his PhD thesis on local fractal methods of 2D shapes recognition. He is interested in computer graphics, fractal modelling and automatic 2D shape recognition.


Wieslaw Kotarski is a professor at the Institute of Computer Science, University of Silesia in Sosnowiec. His main scientific interests are related to computer graphics (subdivision methods, fractals) and applied mathematics (optimal control theory). He is the author of several papers and the monograph entitled "Fractal modelling of shapes", published in 2008. He is a member of international societies: IEEE Computer Society, American and European Mathematical Societies (AMS, EMS).

Wieslaw  Kotarski

Wieslaw Kotarski is a professor at the Institute of Computer Science, University of Silesia in Sosnowiec. His main scientific interests are related to computer graphics (subdivision methods, fractals) and applied mathematics (optimal control theory). He is the author of several papers and the monograph entitled "Fractal modelling of shapes", published in 2008. He is a member of international societies: IEEE Computer Society, American and European Mathematical Societies (AMS, EMS).


Grzegorz T. Machnik is a PhD student at the Institute of Computer Science, University of Silesia in Sosnowiec. He is interested in computer graphics and application of genetic algorithms to natural evolution processes.

Grzegorz T. Machnik

Grzegorz T. Machnik is a PhD student at the Institute of Computer Science, University of Silesia in Sosnowiec. He is interested in computer graphics and application of genetic algorithms to natural evolution processes.


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