Blender Manual

Blender Manual

The official guide for Blender, an open-source 3D content creation software suited for media professionals, artists and game designers.

Publication date: 01 Aug 2005

ISBN-10: n/a

ISBN-13: n/a

Paperback: n/a

Views: 23,177

Type: N/A

Publisher: n/a

License: Creative Commons Attribution-ShareAlike 4.0 International

Post time: 01 Jul 2006 01:26:16

Blender Manual

Blender Manual The official guide for Blender, an open-source 3D content creation software suited for media professionals, artists and game designers.
Tag(s): Game Development and Multimedia
Publication date: 01 Aug 2005
ISBN-10: n/a
ISBN-13: n/a
Paperback: n/a
Views: 23,177
Document Type: N/A
Publisher: n/a
License: Creative Commons Attribution-ShareAlike 4.0 International
Post time: 01 Jul 2006 01:26:16
Summary/Excerpts of (and not a substitute for) the Creative Commons Attribution-ShareAlike 4.0 International:
You are free to:

Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.

The licensor cannot revoke these freedoms as long as you follow the license terms.

Click here to read the full license.
This book is suggested by Wily Yuen

Book's Summary:

This is the official guide for Blender, an open-source integrated suite of tools enabling the creation of a broad range of 3D content. It covers every bit of functionalities supported in Blender, including modelling, rendering, animation, post-production, creation and playback of interactive 3D contents.

The first part of this document contains a general introduction to Blender and a quick tour with some of its main features, Blender's non-standart interface, and how to build the first animation with Blender.

The middle parts deal with the creative process. It sets off with mesh modelling and objects creation, on how to add curves, surfaces, textures and lighting. The finished objects, be they humanoid or mechanical will be then be put to life with animation. Readers will be shown on how to create non linear animation using actions scripts and paths. Some rendering and raytracing follow suit, in which Blender provides enough tools to tinker with possibilities in this stage of production.

The last part shows the use of advanced tools including particle creation, special effects, and sequence editor.

Intended audience:

This document should help media professionals and artists, individuals who want to make their first steps using Blender. The latest Blender can now also be used by game designers to show the world what they are capable of.
 




About The Author(s)


Lots of authors (usually more than 10 people) which I didn't bother to research and write their short profiles one by one. Sorry.

Contributing Authors

Lots of authors (usually more than 10 people) which I didn't bother to research and write their short profiles one by one. Sorry.


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