Game Theory: An Open Access Textbook

An introduction to game theory. Accessible to anybody with minimum knowledge of mathematics and no prior knowledge of game theory, yet it is also rigorous and includes several proofs.

**Tag(s):**
Game Theory

**Publication date**: 31 Dec 2015

**ISBN-10**:
n/a

**ISBN-13**:
n/a

**Paperback**:
585 pages

**Views**: 3,728

**Type**: Textbook

**Publisher**:
n/a

**License**:
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International

**Post time**: 23 Nov 2016 12:00:00

Game Theory: An Open Access Textbook

An introduction to game theory. Accessible to anybody with minimum knowledge of mathematics and no prior knowledge of game theory, yet it is also rigorous and includes several proofs.

You are free to:

Share — copy and redistribute the material in any medium or format

The licensor cannot revoke these freedoms as long as you follow the license terms.

Click**here** to read the full license.

Share — copy and redistribute the material in any medium or format

The licensor cannot revoke these freedoms as long as you follow the license terms.

Click

From the Preface:

More Resources:

Giacomo Bonanno wrote:After teaching game theory (at both the undergraduate and graduate level) at the University of California, Davis for 25 years, I decided to organize all my teaching material in a textbook. There are many excellent textbooks in game theory and there is hardly any need for a new one. However, there are two distinguishing features of this textbook: (1) it is open access and thus free, 1 and (2) it contains an unusually large number of exercises (a total of 165) with complete and detailed answers.

I tried to write the book in such a way that it would be accessible to anybody with minimum knowledge of mathematics (high-school level algebra and some elementary notions of probability) and no prior knowledge of game theory. However, the book is intended to be rigorous and it includes several proofs. I believe it is appropriate for an advanced undergraduate class in game theory and also for a first-year graduate-level class.

More Resources:

Tweet

About The Author(s)

Professor in the Department of Economics at the University of California. His research interests are Game Theory, Industrial Organization, Economics and Philosophy, and Modal (Epistemic, Temporal) Logic.

Book Categories

Computer Science
Introduction to Computer Science
Introduction to Computer Programming
Algorithms and Data Structures
Artificial Intelligence
Computer Vision
Machine Learning
Neural Networks
Game Development and Multimedia
Data Communication and Networks
Coding Theory
Computer Security
Information Security
Cryptography
Information Theory
Computer Organization and Architecture
Operating Systems
Image Processing
Parallel Computing
Concurrent Programming
Relational Database
Document-oriented Database
Data Mining
Big Data
Data Science
Digital Libraries
Compiler Design and Construction
Functional Programming
Logic Programming
Object Oriented Programming
Formal Methods
Software Engineering
Agile Software Development
Information Systems
Geographic Information System (GIS)

Mathematics
Mathematics
Algebra
Abstract Algebra
Linear Algebra
Number Theory
Numerical Methods
Precalculus
Calculus
Differential Equations
Category Theory
Proofs
Discrete Mathematics
Theory of Computation
Graph Theory
Real Analysis
Complex Analysis
Probability
Statistics
Game Theory
Queueing Theory
Operations Research
Computer Aided Mathematics

Supporting Fields
Web Design and Development
Mobile App Design and Development
System Administration
Cloud Computing
Electric Circuits
Embedded System
Signal Processing
Integration and Automation
Network Science
Project Management

Operating System
Programming/Scripting
Ada
Assembly
C / C++
Common Lisp
Forth
Java
JavaScript
Lua
Microsoft .NET
Rexx
Perl
PHP
Python
R
Rebol
Ruby
Scheme
Tcl/Tk

Miscellaneous
Sponsors