Introduction to Computer Graphics, Version 1.1

A free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming.

**Tag(s):**
Computer Vision

**Publication date**: 01 Jan 2016

**ISBN-10**:
n/a

**ISBN-13**:
n/a

**Paperback**:
432 pages

**Views**: 5,314

**Type**: Textbook

**Publisher**:
n/a

**License**:
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

**Post time**: 16 Mar 2016 07:00:00

Introduction to Computer Graphics, Version 1.1

A free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming.

You are free to:

Share — copy and redistribute the material in any medium or format

Adapt — remix, transform, and build upon the material

The licensor cannot revoke these freedoms as long as you follow the license terms.

Click**here** to read the full license.

Share — copy and redistribute the material in any medium or format

Adapt — remix, transform, and build upon the material

The licensor cannot revoke these freedoms as long as you follow the license terms.

Click

From the Preface:

David J. Eck wrote:This textbook represents my attempt to develop a modern, one-semester first course in computer graphics, which would typically be taken by a computer science student in the third or fourth year of college. A reader should have substantial experience with at least one programming language, including some knowledge of object-oriented programming and data structures. Everyone taking the course at my college will have had at least two semesters of programming, and most will have additional experience beyond that. Students here have studied the Java programming language, but the book should also be accessible to people with background in other languages. Examples in the book use Java, C, and JavaScript. The essential features of those languages are covered in an appendix.

David J. Eck wrote:I have taught computer graphics every couple of years or so for almost 30 years. As the field developed, I had to make major changes almost every time I taught the course, but for much of that time, I was able to structure the course primarily around OpenGL 1.1, a graphics API that was in common use for an extended period. OpenGL 1.1 supported fundamental graphics concepts in a way that was fairly easy to use. OpenGL is still widely supported, but, for various reasons, the parts of it that were easy to use have been officially dropped from the latest versions (although they are in practice supported on most desktop computers). The result is a much more powerful API but one that is much harder to learn. In particular, modern OpenGL in its pure form does not make for a good introduction to graphics programming.

My approach in this book is to use a subset of OpenGL 1.1 to introduce the fundamental concepts of three-dimensional graphics. I then go on to cover WebGL—a version of OpenGL that runs in a web browser—as an example of the more modern approach to computer graphics. While OpenGL makes up the major foundation for the course, the real emphasis is on fundamental concepts such as geometric modeling and transformations; hierarchical modeling and scene graphs; color, lighting, and textures; and animation.

Tweet

About The Author(s)

David J. Eck is a professor in the Department of Mathematics and Computer Science at Hobart and William Smith Colleges. He earned his Ph.D. in Mathematics from Brandeis University in 1980.

Book Categories

Computer Science
Introduction to Computer Science
Introduction to Computer Programming
Algorithms and Data Structures
Artificial Intelligence
Computer Vision
Machine Learning
Neural Networks
Game Development and Multimedia
Data Communication and Networks
Coding Theory
Computer Security
Information Security
Cryptography
Information Theory
Computer Organization and Architecture
Operating Systems
Image Processing
Parallel Computing
Concurrent Programming
Relational Database
Document-oriented Database
Data Mining
Big Data
Data Science
Digital Libraries
Compiler Design and Construction
Functional Programming
Logic Programming
Object Oriented Programming
Formal Methods
Software Engineering
Agile Software Development
Information Systems
Geographic Information System (GIS)

Mathematics
Mathematics
Algebra
Abstract Algebra
Linear Algebra
Number Theory
Numerical Methods
Precalculus
Calculus
Differential Equations
Category Theory
Proofs
Discrete Mathematics
Theory of Computation
Graph Theory
Real Analysis
Complex Analysis
Probability
Statistics
Game Theory
Queueing Theory
Operations Research
Computer Aided Mathematics

Supporting Fields
Web Design and Development
Mobile App Design and Development
System Administration
Cloud Computing
Electric Circuits
Embedded System
Signal Processing
Integration and Automation
Network Science
Project Management

Operating System
Programming/Scripting
Ada
Assembly
C / C++
Common Lisp
Forth
Java
JavaScript
Lua
Microsoft .NET
Rexx
Perl
PHP
Python
R
Rebol
Ruby
Scheme
Tcl/Tk

Miscellaneous
Sponsors