Reinforcement Learning: An Introduction, Second Edition

This textbook provides a clear and simple account of the key ideas and algorithms of reinforcement learning that is accessible to readers in all the related disciplines. Familiarity with elementary concepts of probability is required.

**Tag(s):**
Machine Learning

**Publication date**: 03 Apr 2018

**ISBN-10**:
n/a

**ISBN-13**:
n/a

**Paperback**:
548 pages

**Views**: 30,305

**Type**: Textbook

**Publisher**:
The MIT Press

**License**:
Creative Commons Attribution-NonCommercial-NoDerivs 2.0 Generic

**Post time**: 09 Jan 2017 11:00:00

Reinforcement Learning: An Introduction, Second Edition

This textbook provides a clear and simple account of the key ideas and algorithms of reinforcement learning that is accessible to readers in all the related disciplines. Familiarity with elementary concepts of probability is required.

You are free to:

Share — copy and redistribute the material in any medium or format

The licensor cannot revoke these freedoms as long as you follow the license terms.

Click**here** to read the full license.

Share — copy and redistribute the material in any medium or format

The licensor cannot revoke these freedoms as long as you follow the license terms.

Click

Admin's note:

This is a draft of the second edition, a work in progress. When this book is completed, there is a possibility that this draft will no longer be publicly and freely accessible.

From the Preface to the First Edition:

From the Preface to the Second Edition:

More Resources:

- Code solutions are available at GitHub

- The book official webpage

Updates:

- 2018-04-07: Draft of April 3, 2018 is now available. The download link has been updated.

- 2017-10-08: Draft of June 19, 2017 is now available. The download link has been updated.

This is a draft of the second edition, a work in progress. When this book is completed, there is a possibility that this draft will no longer be publicly and freely accessible.

From the Preface to the First Edition:

Our goal in writing this book was to provide a clear and simple account of the key ideas and algorithms of reinforcement learning. We wanted our treatment to be accessible to readers in all of the related disciplines, but we could not cover all of these perspectives in detail. For the most part, our treatment takes the point of view of artificial intelligence and engineering. Coverage of connections to other fields we leave to others or to another time. We also chose not to produce a rigorous formal treatment of reinforcement learning. We did not reach for the highest possible level of mathematical abstraction and did not rely on a theorem–proof format. We tried to choose a level of mathematical detail that points the mathematically inclined in the right directions without distracting from the simplicity and potential generality of the underlying ideas.

The book is largely self-contained. The only mathematical background assumed is familiarity with elementary concepts of probability, such as expectations of random variables. Chapter 9 is substantially easier to digest if the reader has some knowledge of artificial neural networks or some other kind of supervised learning method, but it can be read without prior background. We strongly recommend working the exercises provided throughout the book. Solution manuals are available to instructors. This and other related and timely material is available via the Internet.

From the Preface to the Second Edition:

The nearly twenty years since the publication of the first edition of this book have seen tremendous progress in artificial intelligence, propelled in large part by advances in machine learning, including advances in reinforcement learning. Although the impressive computational power that became available is responsible for some of these advances, new developments in theory and algorithms have been driving forces as well. In the face of this progress, we decided that a second edition of our 1998 book was long overdue, and we finally began the project in 2013. Our goal for the second edition was the same as our goal for the first: to provide a clear and simple account of the key ideas and algorithms of reinforcement learning that is accessible to readers in all the related disciplines. The edition remains an introduction, and we retain a focus on core, on-line learning algorithms. This edition includes some new topics that rose to importance over the intervening years, and we expanded coverage of topics that we now understand better. But we made no attempt to provide comprehensive coverage of the field, which has exploded in many different directions with outstanding contributions by many active researchers. We apologize for having to leave out all but a handful of these contributions.

More Resources:

- Code solutions are available at GitHub

- The book official webpage

Updates:

- 2018-04-07: Draft of April 3, 2018 is now available. The download link has been updated.

- 2017-10-08: Draft of June 19, 2017 is now available. The download link has been updated.

Tweet

About The Author(s)

Andrew Barto is Professor Emeritus in the College of Information and Computer Sciences at University of Massachusetts Amherst. He is a Co-Director at Autonomous Learning Laboratory. His research interests are theory and application of methods for learning and planning in stochastic sequential decision problems; algebraic approaches to abstraction; psychology, neuroscience, and computational theory of motivation, reward, and addiction; computational models of learning and adaptation in animal motor control systems.

Richard S. Sutton is Professor and iCORE chair Department of Computing Science at University of Alberta. Dr. Sutton is considered one of the founding fathers of modern computational reinforcement learning, having several significant contributions to the field, including temporal difference learning, policy gradient methods, the Dyna architecture.

Book Categories

Computer Science
Introduction to Computer Science
Introduction to Computer Programming
Algorithms and Data Structures
Artificial Intelligence
Computer Vision
Machine Learning
Neural Networks
Game Development and Multimedia
Data Communication and Networks
Coding Theory
Computer Security
Information Security
Cryptography
Information Theory
Computer Organization and Architecture
Operating Systems
Image Processing
Parallel Computing
Concurrent Programming
Relational Database
Document-oriented Database
Data Mining
Big Data
Data Science
Digital Libraries
Compiler Design and Construction
Functional Programming
Logic Programming
Object Oriented Programming
Formal Methods
Software Engineering
Agile Software Development
Information Systems
Geographic Information System (GIS)

Mathematics
Mathematics
Algebra
Abstract Algebra
Linear Algebra
Number Theory
Numerical Methods
Precalculus
Calculus
Differential Equations
Category Theory
Proofs
Discrete Mathematics
Theory of Computation
Graph Theory
Real Analysis
Complex Analysis
Probability
Statistics
Game Theory
Queueing Theory
Operations Research
Computer Aided Mathematics

Supporting Fields
Web Design and Development
Mobile App Design and Development
System Administration
Cloud Computing
Electric Circuits
Embedded System
Signal Processing
Integration and Automation
Network Science
Project Management

Operating System
Programming/Scripting
Ada
Assembly
C / C++
Common Lisp
Forth
Java
JavaScript
Lua
Rexx
Microsoft .NET
Perl
PHP
R
Python
Rebol
Ruby
Scheme
Tcl/Tk

Miscellaneous
Sponsors