Stealth Assessment: Measuring and Supporting Learning in Video Games

Stealth Assessment: Measuring and Supporting Learning in Video Games

This book investigates an approach that embeds performance-based assessments for K-16 students in digital games.

Publication date: 01 Mar 2013

ISBN-10: n/a

ISBN-13: 9780262518819

Paperback: 102 pages

Views: 5,582

Type: Book

Publisher: The MIT Press

License: Standard Copyright License

Post time: 14 Nov 2016 01:00:00

Stealth Assessment: Measuring and Supporting Learning in Video Games

Stealth Assessment: Measuring and Supporting Learning in Video Games This book investigates an approach that embeds performance-based assessments for K-16 students in digital games.
Tag(s): Game Development and Multimedia
Publication date: 01 Mar 2013
ISBN-10: n/a
ISBN-13: 9780262518819
Paperback: 102 pages
Views: 5,582
Document Type: Book
Publisher: The MIT Press
License: Standard Copyright License
Post time: 14 Nov 2016 01:00:00
From the Overview:
Shute and Ventura wrote:To succeed in today’s interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students’ growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players’ progress toward targeted competencies and to use that information to support learning.

Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton’s Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.

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About The Author(s)


Valerie Shute is the Mack and Effie Campbell Tyner endowed professor of education at Florida State University. Her general research interests hover around the design, development, and evaluation of advanced systems to support competencies.

Valerie Shute

Valerie Shute is the Mack and Effie Campbell Tyner endowed professor of education at Florida State University. Her general research interests hover around the design, development, and evaluation of advanced systems to support competencies.


Matthew Ventura is Director of Knowledge and Skill Modeling at Pearson and Adjunct Professor at Christian Brothers University. Previously, he was a Research Scientist at Florida State University.

Matthew Ventura

Matthew Ventura is Director of Knowledge and Skill Modeling at Pearson and Adjunct Professor at Christian Brothers University. Previously, he was a Research Scientist at Florida State University.


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