The Ecology of Games: Connecting Youth, Games, and Learning

The Ecology of Games: Connecting Youth, Games, and Learning

This book looks at games as systems in which young users participate, as gamers, producers, and learners. It aims to expand upon and add nuance to the debate over the value of games.

Publication date: 01 Jan 2008

ISBN-10: n/a

ISBN-13: 9780262195751

Paperback: 288 pages

Views: 8,397

Type: Book

Publisher: The MIT Press

License: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported

Post time: 18 Nov 2016 01:00:00

The Ecology of Games: Connecting Youth, Games, and Learning

The Ecology of Games: Connecting Youth, Games, and Learning This book looks at games as systems in which young users participate, as gamers, producers, and learners. It aims to expand upon and add nuance to the debate over the value of games.
Tag(s): Game Development and Multimedia
Publication date: 01 Jan 2008
ISBN-10: n/a
ISBN-13: 9780262195751
Paperback: 288 pages
Views: 8,397
Document Type: Book
Publisher: The MIT Press
License: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported
Post time: 18 Nov 2016 01:00:00
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From the Overview:
In the many studies of games and young people’s use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.

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About The Editor(s)


Katie Salen Tekinbaş is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.

Katie Salen Tekinbaş

Katie Salen Tekinbaş is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.


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