The GAMEiT handbook: A framework of game based learning pedagogy

The GAMEiT handbook: A framework of game based learning pedagogy

This handbook illustrates how games or elements of games can be included in educational practice, and to what end.

Publication date: 31 Dec 2011

ISBN-10: n/a

ISBN-13: 9788291766256

Paperback: 131 pages

Views: 5,498

Type: Book

Publisher: n/a

License: Creative Commons Attribution-NonCommercial-ShareAlike 2.0 UK: England & Wales

Post time: 24 Nov 2016 05:00:00

The GAMEiT handbook: A framework of game based learning pedagogy

The GAMEiT handbook: A framework of game based learning pedagogy This handbook illustrates how games or elements of games can be included in educational practice, and to what end.
Tag(s): Game Development and Multimedia
Publication date: 31 Dec 2011
ISBN-10: n/a
ISBN-13: 9788291766256
Paperback: 131 pages
Views: 5,498
Document Type: Book
Publisher: n/a
License: Creative Commons Attribution-NonCommercial-ShareAlike 2.0 UK: England & Wales
Post time: 24 Nov 2016 05:00:00
Summary/Excerpts of (and not a substitute for) the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 UK: England & Wales:
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The licensor cannot revoke these freedoms as long as you follow the license terms.

Click here to read the full license.
Excerpts from the Preface:
Mathias Poulsen wrote:"We aim to identify, collect, test and distribute good practice in game based learning. Our project will result in a game based learning pedagogy". 

By gathering together different partners with very different backgrounds, we intended to not only fulfill our mission statement, but to do so while also showing the enormous diversity and multitude of different approaches to game based learning. If you should take only one lesson away from this handbook, let it be the one, that there is no one right way to practice game based learning - but rather a wide array of right ways. Games have the potential to contribute to learning and education in a multitude of ways, many of which we may have not even seen yet. 

Throughout the book, we make an effort to clearly illustrate how games or elements of games can be included in educational practice, and to what end. In the following, we briefly introduce each of the chapters in the handbook, but we strongly recommend reading the entire book, as each chapter provides each own perspective on game based learning.  




About The Editor(s)


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Ebba Køber

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Mathias Poulsen

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