List of all posted books

So far we have a total of 1211 books


Simulating Humans: Computer Graphics Animation and Control

Post date: 24 Oct 2004
The methodology details and software environment of incorporating real-time interactive manipulation and display for human figures.
Publisher: Oxford University Press
Publication date: 31 Dec 1993
 
Simulating Humans: Computer Graphics Animation and Control

Simulating Humans: Computer Graphics Animation and Control

Post date: 24 Oct 2004
The methodology details and software environment of incorporating real-time interactive manipulation and display for human figures.
Publisher: Oxford University Press
Publication date: 31 Dec 1993


Programming Linux Games

Post date: 24 Oct 2004
A complete guide to developing 2D Linux games. Discusses important multimedia toolkits and teaches the basics of Linux game programming.
Publisher: No Starch Press
Publication date: 01 Aug 2001
 
Programming Linux Games

Programming Linux Games

Post date: 24 Oct 2004
A complete guide to developing 2D Linux games. Discusses important multimedia toolkits and teaches the basics of Linux game programming.
Publisher: No Starch Press
Publication date: 01 Aug 2001


Michael Abrash's Graphics Programming Black Book

Post date: 24 Oct 2004
From the person who optimized Quake himself, features assembler optimization on graphics programming using Intel CPUs, from the 8088 on to the early Pentium lines.
Publisher: The Coriolis Group
Publication date: 01 Jul 1997
 
Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book

Post date: 24 Oct 2004
From the person who optimized Quake himself, features assembler optimization on graphics programming using Intel CPUs, from the 8088 on to the early Pentium lines.
Publisher: The Coriolis Group
Publication date: 01 Jul 1997


Evaluating Java for Game Development

Post date: 24 Oct 2004
A report of a graduate project, to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++.
Publication date: 01 Mar 2002
 
Evaluating Java for Game Development

Evaluating Java for Game Development

Post date: 24 Oct 2004
A report of a graduate project, to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++.
Publication date: 01 Mar 2002


Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine

Post date: 24 Oct 2004
Describes the inner working of Parsec, a non-commercial space-shooter game available for download free of charge.
Publication date: 01 Nov 2001
 
Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine

Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine

Post date: 24 Oct 2004
Describes the inner working of Parsec, a non-commercial space-shooter game available for download free of charge.
Publication date: 01 Nov 2001


[No longer publicly accessible] Computer Animation: Algorithms and Techniques

Post date: 24 Oct 2004
A draft of computer animation class notes intended for computer graphics programmers who want to learn the basics of computer animation programming.
Publisher: Morgan Kaufmann Publishers
Publication date: 01 Sep 2001
Document Type: Textbook
 
[No longer publicly accessible] Computer Animation: Algorithms and Techniques

[No longer publicly accessible] Computer Animation: Algorithms and Techniques

Post date: 24 Oct 2004
A draft of computer animation class notes intended for computer graphics programmers who want to learn the basics of computer animation programming.
Publisher: Morgan Kaufmann Publishers
Publication date: 01 Sep 2001
Document Type: Textbook


Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C

Post date: 24 Oct 2004
Shows how to create side-scroller games in a way that anyone who has programmed in C can undertand.
Publisher: The Coriolis Group
Publication date: 01 Sep 1994
 
Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C

Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C

Post date: 24 Oct 2004
Shows how to create side-scroller games in a way that anyone who has programmed in C can undertand.
Publisher: The Coriolis Group
Publication date: 01 Sep 1994


Writing Bug-Free C Code for Windows

Post date: 24 Oct 2004
Describes an alternate class methodology that provides complete data hiding and fault-tolerant run-time type checking of objects in C programs.
Publisher: Prentice Hall
Publication date: 01 Jan 1995
 
Writing Bug-Free C Code for Windows

Writing Bug-Free C Code for Windows

Post date: 24 Oct 2004
Describes an alternate class methodology that provides complete data hiding and fault-tolerant run-time type checking of objects in C programs.
Publisher: Prentice Hall
Publication date: 01 Jan 1995


Optimizing C++

Post date: 24 Oct 2004
Provides C++ programmers with a practical, real-world approach to program optimization.
Publisher: Prentice Hall
Publication date: 09 Jul 1998
 
Optimizing C++

Optimizing C++

Post date: 24 Oct 2004
Provides C++ programmers with a practical, real-world approach to program optimization.
Publisher: Prentice Hall
Publication date: 09 Jul 1998


Numerical Recipes in C: The Art of Scientific Computing

Post date: 24 Oct 2004
Combines general discussion, analytical mathematics, algorithmics, and actual working programs. That is, a cookbook on numerical computation.
Publisher: Cambridge University Press
Publication date: 01 Jan 1993
 
Numerical Recipes in C: The Art of Scientific Computing

Numerical Recipes in C: The Art of Scientific Computing

Post date: 24 Oct 2004
Combines general discussion, analytical mathematics, algorithmics, and actual working programs. That is, a cookbook on numerical computation.
Publisher: Cambridge University Press
Publication date: 01 Jan 1993


C++?? : A Critique of C++, 3rd Edition

Post date: 24 Oct 2004
Analysis of some of the flaws of C++.
Publication date: 01 Jan 2000
 
C++?? : A Critique of C++, 3rd Edition

C++?? : A Critique of C++, 3rd Edition

Post date: 24 Oct 2004
Analysis of some of the flaws of C++.
Publication date: 01 Jan 2000


C++: A Dialog (formerly: Who's Afraid of C++?)

Post date: 24 Oct 2004
Teaches C++ to complete novices, people without a computing background.
Publisher: Prentice Hall
Publication date: 30 Aug 2002
 
C++: A Dialog (formerly: Who's Afraid of C++?)

C++: A Dialog (formerly: Who's Afraid of C++?)

Post date: 24 Oct 2004
Teaches C++ to complete novices, people without a computing background.
Publisher: Prentice Hall
Publication date: 30 Aug 2002


Thinking in C++, 2nd Edition

Post date: 24 Oct 2004
An excellent tutorial to mastering C++, emphasizing on practical programming.
Publisher: Prentice Hall
Publication date: 25 Mar 2000
 
Thinking in C++, 2nd Edition

Thinking in C++, 2nd Edition

Post date: 24 Oct 2004
An excellent tutorial to mastering C++, emphasizing on practical programming.
Publisher: Prentice Hall
Publication date: 25 Mar 2000


Neil's Guide to C++

Post date: 24 Oct 2004
A starting point for programming using the C++ language.
Publication date: 01 Feb 2002
 
Neil's Guide to C++

Neil's Guide to C++

Post date: 24 Oct 2004
A starting point for programming using the C++ language.
Publication date: 01 Feb 2002


How To Think Like A Computer Scientist: C++ Version

Post date: 24 Oct 2004
Guidelines to problem-solving as the most important skill for a computer scientist.
 
How To Think Like A Computer Scientist: C++ Version

How To Think Like A Computer Scientist: C++ Version

Post date: 24 Oct 2004
Guidelines to problem-solving as the most important skill for a computer scientist.

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