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Packt Free eBooks

Post date: 25 Jan 2017 11:18:03
Author: Packt Publishing

Learning Python by Packt Publishing

Learning Python by Fabrizio Romano

What you will learn:

  • Get Python up and running on Windows, Mac, and Linux in no time
  • Grasp the fundamental concepts of coding, along with the basics of data structures and control flow.
  • Write elegant, reusable, and efficient code in any situation
  • Understand when to use the functional or the object oriented programming approach
  • Create bulletproof, reliable software by writing tests to support your code
  • Explore examples of GUIs, scripting, data science and web applications
  • Learn to be independent, capable of fetching any resource you need, as well as dig deeper

AngularJS Essentials by Packt Publishing

AngularJS Essentials by Rodrigo Branas

What you will learn:

  • Create reusable components with directives
  • Explore filters to manipulate and transform data
  • Discover more about the two-way data binding mechanism
  • Easily validate data from the user’s form
  • Create services in order to keep the business logic under control
  • Understand and explore the dependency injection feature
  • Follow the best practices of the framework to organize and modularize your application
  • Automate your project’s workflow and learn everything you need to know about unit testing with AngularJS

Microsoft Dynamics AX 2012 R2 Services by Packt Publishing

Microsoft Dynamics AX 2012 R2 Services by Klaas Deforche

What you will learn:

  • Use the AIF Document Service Wizard
  • Create custom services in X++
  • Configure enhanced integration ports
  • Deploy services using a variety of protocols
  • Consume your services in .NET
  • Consume external web services in X++
  • Use the SysOperation framework to create batch processes
  • Set up tracing and debugging

Microsoft Dynamics AX 2012 Services by Klaas Deforche

What you will learn:

  • Processing business logic synchronously and asynchronously
  • Using the AIF Document Service Wizard
  • Creating custom services in X++
  • Configuring enhanced integration ports
  • Deploying services using a variety of protocols
  • Consuming your services in .NET
  • Using system services in your applications
  • Using the SysOperation framework to create batch processes

HTML5 Graphing and Data Visualization Cookbook by Ben Fhala

What you will learn:

  • Creating graphics in Canvas 2D and draw complex shapes
  • Building most of the common charts through step-by-step recipes
  • Adding interactivity to canvas elements and create your own JavaScript animation engine
  • Discovering many fantastic charting solutions and learn how to deal with their capabilities and how to change them as well
  • Learning how to work with Google maps, Google Charts, and Google Docs API
  • Integrating your data into live data, XML driven data, objects, and strings

Building Machine Learning Systems with Python by Willi Richert & Luis Pedro Coelho

What you will learn:

  • Build a classification system that can be applied to text, images, or sounds
  • Use scikit-learn, a Python open-source library for machine learning
  • Explore the mahotas library for image processing and computer vision
  • Build a topic model of the whole of Wikipedia
  • Get to grips with recommendations using the basket analysis
  • Use the Jug package for data analysis
  • Employ Amazon Web Services to run analyses on the cloud
  • Recommend products to users based on past purchases

Practical Data Analysis by Hector Cuesta

What you will learn:

  • Work with data to get meaningful results from your data analysis projects
  • Visualize your data to find trends and correlations
  • Build your own image similarity search engine
  • Learn how to forecast numerical values from time series data
  • Create an interactive visualization for your social media graph
  • Explore the MapReduce framework in MongoDB
  • Create interactive simulations with D3js

Raspberry Pi Cookbook for Python Programmers by Tim Cox

What you will learn:

  • Set up and run Raspberry Pi for the first time
  • Develop desktop applications, and handle images and process files with ease
  • Make use of graphics and user control to develop your own exciting games
  • Create 3D worlds by using the Raspberry Pi’s powerful GPU
  • Discover how to create your own electronic circuits to interact with the Raspberry Pi
  • Use the Raspberry Pi Camera to create animations and timelapses
  • Design and build your own Raspberry Pi controlled robots
  • Take control of the real world and interface with physical hardware, combining hardware and software for your own needs

C Programming for Arduino by Julien Bayle

What you will learn:

  • Understand what an Arduino board is
  • Sense the world through a variety of digital inputs
  • Feel the world with analog sensors
  • Design a visual output feedback system
  • Use Max6 and Processing with Arduino
  • Connect your Arduino to wired and wireless networks
  • Add GPS localisation modules to your Arduino

Instant MongoDB by Amol Nayak

What you will learn:

  • Install and start MongoDB in no time
  • Import data into the database
  • Discover various query operators that can be put to use to write powerful queries
  • Insert, update, and delete data in the collections
  • Discover schema design concepts and basic query level performance tuning
  • Use the aggregation framework to perform aggregation operations
  • Utilize MapReduce support in Mongo

Android NDK Game Development Cookbook by Sergey Kosarevsky & Viktor Latypov

What you will learn:

  • Port popular C++ libraries to Android
  • Write portable multithreaded code
  • Play audio with OpenAL
  • Implement gesture recognition
  • Render text with FreeType
  • Use OpenGL ES to port and abstract APIs from the game code to develop games on a desktop PC
  • Debug mobile applications on your desktop
  • Access Flickr and Picasa web services from C++
  • Extract resources from APK archives
  • Develop Android applications without an IDE

Mastering JavaScript High Performance by Chad R. Adams

What you will learn:

  • Test existing JavaScript code using JSLint and understand how to better optimize JavaScript code
  • Create your own build system for JavaScript projects using Node.js and GulpJS
  • Get to know best performance-focused practices when writing JavaScript code
  • Use the DOM more efficiently by optimizing JavaScript with CSS3 animations
  • Learn how to unit test JavaScript code using Jasmine

Mastering AWS Development by Uchit Vyas

What you will learn:

  • Get to grips with the AWS development platform to access, authenticate, and manage the identity of various applications
  • Create a scalable infrastructure using EC2, EBS, the Elastic load balancer, and auto scaling efficiently as per your web traffic requirements
  • Manage the whole storage life cycle of AWS using different services such as RDS, S3, and RedShift programmatically
  • Design and develop a web application, a batch processing system, and their required infrastructures
  • Understand the importance of APIs at the development phase with AWS and leverage the benefits of REST-based APIs call over AWS services
  • Explore troubleshooting best practices, security on AWS and disaster recovery plans
  • Bootstrap AWS EC2 instances with preconfiguration commands to set up the environment and use Chef for automation and deployment

Xamarin Cross-Platform Development Cookbook by George Taskos

What you will learn:

  • Create and customize your cross-platform UI
  • Understand and explore cross-platform patterns and practices
  • Use the out-of-the-box services to support third-party libraries
  • Find out how to get feedback while your application is used by your users
  • Bind collections to ListView and customize its appearance with custom cells
  • Create shared data access using a local SQLite database and a REST service
  • Test and monitor your applications

Practical Responsive Typography by Dario Calonaci

What you will learn:

  • Customize and personalize fonts on a responsive website
  • Learn how to write CSS3 rules for viewports
  • Define media queries and write them using CSS3 and HTML5
  • Implement SASS typography techniques to minimize the CSS output and manage the font variables
  • Get to grips with dropcaps and learn how to use them effectively on the web

Object-oriented JavaScript – Second Edition by Stoyan Stefanov & Kumar Chetan Sharma

What you will learn:

  • The basics of object-oriented programming, and how to apply it in the JavaScript environment
  • How to set up and use your training environment (Firebug)
  • In depth discussion of data types, operators, and flow control statements in JavaScript
  • In depth discussion of functions, function usage patterns, and variable scope
  • Understand how prototypes work
  • Reuse code with common patterns for inheritance
  • Make your programs cleaner, faster and compatible with other programs and libraries
  • Use object-oriented JavaScript for improving script performance
  • Achieve missing object-oriented features in JavaScript

Continuous Delivery and DevOps: A Quickstart guide by Paul Swartout

What you will learn:

  • Determine the problems and pain points within a product delivery process
  • Tools and techniques to understand the root causes of the problems and pain points within a software delivery process
  • Define and measure the success of implementing Devops and continuous delivery
  • Understand the human elements to continuous delivery and DevOps and how important they are
  • Avoid the traps, pitfalls and hurdles you’ll experience as you implement continuous delivery and DevOps
  • Monitor and communicate the relative success of DevOps and continuous deliver adoption

Machine Learning with R by Brett Lantz

What you will learn:

  • Understand the basic terminology of machine learning and how to differentiate among various machine learning approaches
  • Use R to prepare data for machine learning
  • Explore and visualize data with R
  • Classify data using nearest neighbor methods
  • Learn about Bayesian methods for classifying data
  • Predict values using decision trees, rules, and support vector machines
  • Forecast numeric values using linear regression
  • Model data using neural networks
  • Find patterns in data using association rules for market basket analysis
  • Group data into clusters for segmentation
  • Evaluate and improve the performance of machine learning models
  • Learn specialized machine learning techniques for text mining, social network data, and “big” data

Learning Docker by Pethuru Raj, Jeeva S. Chelladhurai, Vinod Singh

What you will learn:

  • Build a Docker image using Dockerfiles
  • Push and publish images on Docker Hub
  • Run your own private Docker Hub and upload images onto it
  • Create and run services inside a container to deploy your applications with ease
  • Share data between the Docker host and containers
  • Orchestrate multiple containers with Docker Compose
  • Test and debug applications inside a Docker container
  • Secure your Docker containers with SELinux

Mastering iOS Game Development by Miguel DeQuadros

What you will learn:

  • Blast off and start developing fun games
  • Optimize the assets for the best performance in the game app
  • Master player movement using touch controls as well as discuss motion controls
  • Perform bug Squashing by testing and debugging
  • Design interesting various characters and enemies for your game
  • Test your game on both, the simulator on the computer and on real devices
  • Tweak and fine tune the code and graphics before the release of your app
  • Uncover some awesome new gameplay by adding in multiplayer elements, to get more people playing together

Test-driven iOS Development with Swift by Dr. Dominik Hauser

What you will learn:

  • Implement TDD in swift application development
  • Get to know the fundamentals, life cycle, and benefits of TDD
  • Explore the tools and frameworks to effectively use TDD
  • Develop models and controllers driven by tests
  • Construct the network layer using stubs
  • Use functional tests to ensure the app works as planned
  • Automate and streamline the building, analysing, testing, and archiving of your iOS apps

Swift Essentials – Second Edition by Dr Alex Blewitt

What you will learn:

  • Dive into Swift and explore its innovative and powerful syntax
  • Work with Swift in Xcode to get a unique and productive approach to development
  • Find out how to create complete iOS applications
  • Discover rapid prototyping with a Swift playground
  • Get to know how to use the Swift storyboard to develop multi-page applications
  • Get to grips with parsing JSON and XML data from network sources
  • Build a network client for GitHub repositories, with full source code on GitHub

Android 5 Programming by Example by Kyle Mew

What You Will Learn:

  • Set up an effective development environment to create Android apps from scratch
  • Control the layout structure and design and edit code to control screen events
  • Respond to user interaction using Java and XML with your app
  • Keep your users up to date with Android’s new notification framework
  • Implement Google APIs such as maps and other Google Services
  • Create apps for televisions, cars, and wearables and build home-screen app widgets
  • Add audio and video playback to your apps using the AudioManager and
  • MediaPlayer classes
  • Program the two new Lollipop widgets, CardView and RecyclerView
  • Compile your apps, distribute them on the Google Play store, and build in a variety of ways to monetize them

Android NDK Beginner’s Guide – Second Edition by Sylvain Ratabouil

What You Will Learn:

  • Build your first Android native project from scratch
  • Communicate with Java through Java Native Interfaces
  • Learn the key design intricacies of creating a native OpenGL ES 2.0 graphics application
  • Initialize, play, and record sound and music with OpenSL ES
  • Handle input events and sensors to create different interaction types
  • Port an existing library on Android by compiling most common C++ frameworks on Android
  • Interface and optimize the existing code with RenderScript
  • Combine graphics, sound, input, sensors, and physics in your application

Getting started with Unity 5 by Dr. Edward Lavieri

What You Will Learn:

  • Create, organize, and manage your game project with the Unity interface
  • Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees
  • Import and use custom assets and asset packages to add characters to your game
  • Review existing animations and create custom animation clips to bring your game characters to life
  • Build custom scripts to make your game characters interactive
  • Add a graphical user interface to your game to enable easy user interaction
  • Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations
  • Customize your game with sound effects, shadows, lighting effects, and rendering options

Neural Network Development with Java by Alan M. F. Souza & Fabio M. Soares

What You Will Learn:

  • Get to grips with the basics of neural networks and what they are used for
  • Develop neural networks using hands-on examples
  • Explore and code the most widely-used learning algorithms to make your neural network learn from most types of data
  • Discover the power of neural network’s unsupervised learning process to extract the intrinsic knowledge hidden behind the data
  • Apply the code generated in practical examples, including weather forecasting and pattern recognition
  • Understand how to make the best choice of learning parameters to ensure you have a more effective application
  • Select and split data sets into training, test, and validation, and explore validation strategies
  • Discover how to improve and optimize your neural network

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Guidelines on Writing Computer Science Book Reviews

Post date: 23 Nov 2016 07:21:05
Author: Guest Contributor

Writing book reviews about computer science texts is really no different than writing a review for any other book genre. Obviously, you will need to cater to the audience that would feel the need to read your review. This means that you will need to be quite knowledgeable about computer science lingo, and the topics associated therein.

Ensuring that your reviews incorporate significant scientific interest will help advance the goals outlined in the books you review. Make sure that you write with clarity and originality. Explore the basic concepts while providing an overview for your readers. The idea is to create a review that leaves readers wanting to ingest the books themselves.

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Removed - Algorithms, 4th Edition

Post date: 09 May 2016 02:22:15
Author: Site Admin

I’ve removed Algorithms, 4th Edition from my list. Thanks to B.B. who pointed it out to me that the book’s website only contains excerpts of the book, not the whole content.

If you stumble upon similar situation on other books posted in FreeTechBooks, please let me know.

Regards,
Your Admin

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Welcome to the New FreeTechBooks!

Post date: 17 Apr 2016 06:17:34
Author: Site Admin

Starting from March 28th, 2016, FreeTechBooks finally has a proper online book database. Plus now it has a modern-looking mobile-friendly design. Which means this post is almost 3 weeks late…

(scroll to the end of the post to read the tl;dr; version)

Ye Olde FreeTechBooks

The old website was built in a hurry back in 2004. It was created around a phpBB 2.0 engine, as I wasn’t very confident in writing my own PHP-MySQL-based website back then. As phpBB engine was meant for a forum website, it doesn’t have a proper structure to support a database of free online books, at least not with some rather heavy modifications. But somehow, it served the purpose well, and I’ve been stuck with laziness and complacency to do any significant improvements since then.

oldftb

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