Game Development and Multimedia

Developing games for the gaming industry, and actually make a living of it.

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Books under this sub-category (22 books)

So you want to be a Computer Game Developer?

Post date: 24 Oct 2004
Reveals what it takes to develop a game and make a living of it. A recommended guide for game developers.
Publication date: 31 Dec 2000
 
So you want to be a Computer Game Developer?

So you want to be a Computer Game Developer?

Post date: 24 Oct 2004
Reveals what it takes to develop a game and make a living of it. A recommended guide for game developers.
Publication date: 31 Dec 2000


Stealth Assessment: Measuring and Supporting Learning in Video Games

Post date: 14 Nov 2016
This book investigates an approach that embeds performance-based assessments for K-16 students in digital games.
Publisher: The MIT Press
Publication date: 01 Mar 2013
License: Standard Copyright License
Document Type: Book
 
Stealth Assessment: Measuring and Supporting Learning in Video Games

Stealth Assessment: Measuring and Supporting Learning in Video Games

Post date: 14 Nov 2016
This book investigates an approach that embeds performance-based assessments for K-16 students in digital games.
Publisher: The MIT Press
Publication date: 01 Mar 2013
License: Standard Copyright License Document Type: Book


The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

Post date: 06 May 2009
This book is a tutorial to teach you how to write programs in Cg, the premier language for programmable graphics hardware, developed by NVIDIA in close collaboration with Microsoft.
Publisher: Addison-Wesley Professional
Publication date: 01 Nov 2007
 
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

Post date: 06 May 2009
This book is a tutorial to teach you how to write programs in Cg, the premier language for programmable graphics hardware, developed by NVIDIA in close collaboration with Microsoft.
Publisher: Addison-Wesley Professional
Publication date: 01 Nov 2007


The Ecology of Games: Connecting Youth, Games, and Learning

Post date: 18 Nov 2016
This book looks at games as systems in which young users participate, as gamers, producers, and learners. It aims to expand upon and add nuance to the debate over the value of games.
Publisher: The MIT Press
Publication date: 01 Jan 2008
License: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported
Document Type: Book
 
The Ecology of Games: Connecting Youth, Games, and Learning

The Ecology of Games: Connecting Youth, Games, and Learning

Post date: 18 Nov 2016
This book looks at games as systems in which young users participate, as gamers, producers, and learners. It aims to expand upon and add nuance to the debate over the value of games.
Publisher: The MIT Press
Publication date: 01 Jan 2008
License: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported Document Type: Book


The GAMEiT handbook: A framework of game based learning pedagogy

Post date: 24 Nov 2016
This handbook illustrates how games or elements of games can be included in educational practice, and to what end.
Publication date: 31 Dec 2011
License: Creative Commons Attribution-NonCommercial-ShareAlike 2.0 UK: England & Wales
Document Type: Book
 
The GAMEiT handbook: A framework of game based learning pedagogy

The GAMEiT handbook: A framework of game based learning pedagogy

Post date: 24 Nov 2016
This handbook illustrates how games or elements of games can be included in educational practice, and to what end.
Publication date: 31 Dec 2011
License: Creative Commons Attribution-NonCommercial-ShareAlike 2.0 UK: England & Wales Document Type: Book


The MPEG-4 Structured Audio Book

Post date: 11 Nov 2006
This book shows how to create audio content for MPEG 4 Structured Audio. It includes a tutorial introduction and sections on the SAOL language, SASL and MIDI instrument control, and advanced opcodes.
Publication date: 31 Dec 1999
License: GNU Free Documentation License
 
The MPEG-4 Structured Audio Book

The MPEG-4 Structured Audio Book

Post date: 11 Nov 2006
This book shows how to create audio content for MPEG 4 Structured Audio. It includes a tutorial introduction and sections on the SAOL language, SASL and MIDI instrument control, and advanced opcodes.
Publication date: 31 Dec 1999
License: GNU Free Documentation License


Trigger Happy: Videogames and the Entertainment Revolution

Post date: 03 Apr 2008
The first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames.
 
Trigger Happy: Videogames and the Entertainment Revolution

Trigger Happy: Videogames and the Entertainment Revolution

Post date: 03 Apr 2008
The first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames.

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